Part of the mysterious twin game projects that form part five in the
Metal Gear franchise, Metal Gear Solid V: The Phantom Pain continues the
complex saga of the Snake soldier line, connecting storylines from
Metal Gear Solid: Peace Walker, Metal Gear Solid: Ground Zeroes, and the
rest of the Metal Gear timeline.
In The Phantom Pain, players will take the role of Punished "Venom" Snake (also known by his alias Big Boss) in a massive collection of open-world environments. The gameplay elements are largely unchanged from Ground Zeroes, meaning that players will have to sneak from several points in the game world, avoiding enemy guards and remaining undetected. Included in Snake's repertoire are binoculars, maps, pistols, assault rifles and explosives. Following one of the series traditions, The Phantom Pain encourages players to progress through the game without killing, using non-lethal weapons such as tranquiliser darts to subdue enemies. Players may traverse the game world with vehicles such as cars and tanks, in addition to travelling on foot or on horseback, and as certain locations are mountainous, players can opt to scale a rock face as a short cut. They may also call for friendly helicopter support against enemy soldiers in a combat alert or send commandos to scout a target area. Snake can also call on AI companions—including Quiet, a female sniper with supernatural abilities; D-Horse, a horse with a customizable saddle for carrying more equipment in the field; D-Walker, a manned, highly agile mobile weapons platform that can provide heavy weapons support; and DD, a trained wolf acquired on the battlefield of war-torn Africa as a pup and trained on the new Mother Base—to assist him in the field. The companions' abilities and their effectiveness will depend on the player's relationship with them.